Lecture 5 focuses on the importance of formulating user personas related to a designer’s work. By creating accurate user personas and having an audience assess their validity, designers are able to apprehend different considerations and opinions. When work becomes personified, it becomes easier to relate to and as a result allows us to gain “personal’ … Continue reading Lecture Five: Reflection
Lecture Four: Reflection
The most important aspect touched upon in lecture 4, is the notion of how instructional design can be implemented within the everyday world. Designers can utilise various methods ranging from simple drawings to the gestalt principle of proximity to add emphasis and importance to instructions. This is essential as these methods are what allow us … Continue reading Lecture Four: Reflection
Lecture Three: Reflection
The idea of having a design universally accepted across all platforms is essential for a successful design scheme. There are numerous design patterns and structures which can achieve this state of quality; however, it is believed that by focusing on the “mobile first”, designers can create a new design approach differing from the norm. In … Continue reading Lecture Three: Reflection
Lecture Two: Reflection
Lecture 2 heavily focuses on the notion of implementation and feedback. The idea of creating a prototype and “putting them in the hand of target audience” allows designers to grasp a feel for how well their design will perform. Analysing the feedback and response from the audience is also crucial and will allow for a … Continue reading Lecture Two: Reflection
Mind Map
Who, What, Where & Why?
Who? Carbon’s main target audience will include people between the ages of 16 and 60, however in saying this, people outside this range can still use the app, but may need to make adjustments depending on their needs (e.g. younger users may not use all functions in the transportation tab). What? I plan to achieve … Continue reading Who, What, Where & Why?
Toast Sketches and Refined Screens
With these 'Toast' interactive screens, I wanted the overall user experience to be as simple as possible. I wanted the graphics to be fun and charming in order for the site to feel more approachable and friendly. Sketch Wireframes Final Screens Showing 'Change'
Toast Flowchart
Flowchart for the steps of making toast
Text Description: Steps
How to make toast: Open bag of toast Take desired amount of toast out (1 or 2)Place in the slots of the toaster Adjust the dial to the preferred number Pull the lever downWait for toast to pop back upWhen toast pops out, wait around 30 seconds for toast to cool in order to not … Continue reading Text Description: Steps
Precedent Presentation
What is the interactive about? Our interactive is a government website called MetEye which showcases different forecasts that can be clicked on and changed. It also features a couple of other interactive's covering current events happening (or not happening) in Australia such as tropical cyclones and tsunamis. it also showcases various portals of information when … Continue reading Precedent Presentation