https://blog.prototypr.io/what-is-user-experience-what-makes-a-good-ux-design-b404bb933bd0 User interface (UI) is commonly linked to graphic design, however, it is much more than strictly design choices. It requires presenting the user with all the right tools they need to accomplish their goalsUI is about the connection between the interface and the experienceGood UI design should have a balance between aesthetics and effortless … Continue reading Lecture Seven: User Interface Visual Design Patterns
Category: Lectures
Lecture Six: User Scenarios
User Scenarios- are the stories your personas act out Thought exercise- the designer must put themselves into the personas shoes and assume how users will interact with the website/app in a given situation, in order to complete a given goalAllows designer to test site structure, before it is even complete and isolate problems before they … Continue reading Lecture Six: User Scenarios
Lecture Five: Personas
User Personas Fictional users representative of our real usersUsed to inform and validate our design List for user persona AgeSexOccupationHobbies Likes/dislikes Other details germane to the product such as; behaviour patterns, goals, skills, attitudes, their environment (or context) and their personalities Persona creation is usually informed by research User Persona Created for Assessment 2 User … Continue reading Lecture Five: Personas
Lecture Four: Instructional Design
We deal with instructional design in our daily life; it can be either via audio (phone call to automated service) or visual (walkthrough of a phone application, flatpack instructions etc.)Cognitive load theory- looks into how we think, learn and retain knowledge which in turn informs us into creating the most effective ways to deliver instructionsWorking … Continue reading Lecture Four: Instructional Design
Lecture Three: Screen Design Basics and Design Patterns for Screen
Design paradigms are heavily impacted by screen size (e.g. phone, tablet, desktop etc.)Mobile first: designing for the small screen first > new design approach. Benefits include forces us to prioritise, choose and above all alter our mental structure; which has become accustomed to larger screens as a general point of departure Designing with patterns is … Continue reading Lecture Three: Screen Design Basics and Design Patterns for Screen
Lecture Two: Process & Context
Interactive design process: Creating prototypes or models and putting them in the hands of the target audience will always give a good measure of whether a design is successful or not, or in other words, putting the product ‘in context’Analysis of the target audience is crucial; this can be conducted through the use of surveys, … Continue reading Lecture Two: Process & Context
Lecture One: Introduction to Interactive Digital Media
Interactive design as a field began the first day a screen was designed to hold more than a static imageThe relationship between design and screen to user experience is really the meaning of interactive design According to Bill Verplank, the three main questions for design interactions for users are how do you: >Do - is … Continue reading Lecture One: Introduction to Interactive Digital Media