Lecture Two: Process & Context

  • Interactive design process:
  • Creating prototypes or models and putting them in the hands of the target audience will always give a good measure of whether a design is successful or not, or in other words, putting the product ‘in context’
  • Analysis of the target audience is crucial; this can be conducted through the use of surveys, focus groups and even through the study of ethnography
  • Tests using prototypes allows for the designer to determine usefulness and usability
  • Types of data collection to help generate ideas and make design decision . >Precedent research i.e. studying existing products >observing behaviour and reactions to designs, asking questions accordingly to observations >test prototypes
  •  Context – context for use & contexts of use
  • When designing an interaction, the designer will need to know more than just what information to collect and display; it is necessary to understand: >What people are trying to do >How they may try to do it >What gets in the way or helps >Where they might be doing it
  • Context is very important; in order to define the situation and understand people and their needs, so that interaction designs can be created to facilitate their behaviour

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